Apr 07, 2006, 01:23 AM // 01:23
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#1
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ordinals of Chaos
Profession: E/Mo
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Blood and Curse?
I was wondering if you guys could help me with figuring out a good Blood or Curse build. Or using both for that matter, I really don’t care. Anyway, I also remember back in the day that there were a few N/W builds. Is that still practical or has that died and the only good builds now are SS or MM. Please give me your input, it would be appreciated.
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Apr 07, 2006, 10:01 AM // 10:01
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#2
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Forge Runner
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SS is a Curses build, obviously.
I think some Feast of Corruption builds were posted recently too.
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Apr 07, 2006, 10:02 AM // 10:02
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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For PvE, GvG, RA, HA or TA? Please clarify.
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Apr 07, 2006, 07:15 PM // 19:15
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#4
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ordinals of Chaos
Profession: E/Mo
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Quote:
Originally Posted by JR-
For PvE, GvG, RA, HA or TA? Please clarify.
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All of the above? I'm just looking for a new/older build that is good all around still works other then an SS or MM.
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Apr 07, 2006, 07:48 PM // 19:48
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Blood Spike Build
I'm sure if you go to the Necro Builds archive you can find plenty, well maybe not plenty of good ones, but a few.
Here's a GB build I that doesn't rely on illusion of weakness
1.Awaken the Blood (help increase sac / raise blood)
2.Demonic Flesh (raise potential health)
3.Blood Renwal
4.Defile Flesh
5.GB
6.Dark Pact
7.Vampiric Gaze
8.rez sig
This is for a quick blood spike. Starting with ~ 450 health you should be able to lower your health to ~50 while raising your potential health to ~650 just before you unleash GB. Now, that's some whooping amount of dmg (~300).
Dark Pact and Vampiric Gaze are your finishers. I would sub out Dark Pact for something else depending on your secondary. If you were a Mes maybe energy burn. Or a monk maybe divine intervention...
The risk you run with this build is that you take yourself to neardeath, that's why i suggest something such as Divine intervention. GL and have fun =)
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Apr 07, 2006, 08:56 PM // 20:56
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#6
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by ender6
The risk you run with this build is that you take yourself to neardeath, that's why i suggest something such as Divine intervention. GL and have fun =)
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Aww, that's a great idea! I never, ever would have thought of using DI on myself as an anti-sacrifice measure.
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Apr 07, 2006, 09:29 PM // 21:29
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Heh, I can just imagine going into a TA or GvG game and having the majoirty of your team setup as the above build... Opposing team sees your team suddenly getting dangerously close to death and then wham!!! half their team just dropped to less then 100 health. Hate to be the opposing monk on that.
Would prot spirit/bond negate a Grenth Balance cast tho?
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Apr 07, 2006, 09:46 PM // 21:46
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#8
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by bobrath
Would prot spirit/bond negate a Grenth Balance cast tho?
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nope....It's a life steal.
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Apr 08, 2006, 01:05 AM // 01:05
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#9
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ordinals of Chaos
Profession: E/Mo
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Sweet, i never would of thought of that build. Now is the the most efficent in PvE or PvP?
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Apr 08, 2006, 02:50 AM // 02:50
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#10
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Forge Runner
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Wait a moment. Taking your health to 650 is pretty irrelevant to Grenth's Balance unless the opponent's health is up there too, right?
So does it matter much except against warriors?
I guess it does matter a little if you're running more sup runes than the opponents are ...
Also, if multiple GBs go against the same target, some of the spikers will be awfully sick post-spike. While if they go against multiple targets, I'm not sure how that makes their team better off than the other guys'.
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Apr 08, 2006, 03:18 AM // 03:18
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#11
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Yup, using multiple GBs on one target would be a waste. Multiple Targets means that there would be multiple heals needed for the opposing monk - meaning at least one opponent would be ripe for a simple vamp gaze/shadow strike spike. Plus remember that GB does steal life so that would mean all your spikers would have just healed themselves...
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Apr 08, 2006, 07:02 AM // 07:02
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#12
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Forge Runner
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But after you cast GB, your guys have no more health than your opponents do.
So when is this nonetheless a good strategy?
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Apr 08, 2006, 06:40 PM // 18:40
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#13
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Blood and Curses don't exactly go together that well... This is why there are secondary classes =p
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Apr 09, 2006, 01:47 AM // 01:47
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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The build that I suggested is based upon the classic Blood line GB build.
1) You can't have a team of GB necors wielding this build against the same target, because only one would be effective the rest would have zero effect. For more information regarding this, read up on Grenth's Balance.
Grenth's Balance {Elite} - Spell
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
2)
Therefore the benefit of upping your potential health to ~650 while downing your health to ~50, is with a 600 point spread you've allowed yourself ability to steal 300 points of health. So if they are at say 500 the difference between your health and theirs is 450, half the difference is 225. You can steal all of it.
Is it necessary to have your potential health at 650? No. Why then did i choose this as a skill on my skill bar? Well the trick to any good GB build is to get your health as close to zero as possible without dying before you unleash GB. Demonic Flesh has a great sacrifice to it, while raising your health. Therefore it fit perfectly. At the end of the entire process with GB and Blood renewal your health should close in on 650. So in a matter of seconds you go from near death, to ridiculously strong.
Note: try this build out in PvE against Hydras, or Glint...watch the effect and get an idea of its full potential.
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Apr 13, 2006, 04:49 AM // 04:49
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#15
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ordinals of Chaos
Profession: E/Mo
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Sweet, thanks. Do you know where I can get GB though?
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Apr 13, 2006, 04:55 AM // 04:55
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#16
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Academy Page
Join Date: Feb 2006
Location: Middle of Space, Corner of No and Where
Guild: Ell EFF GEE
Profession: R/
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Facet of Darkness, Dragons Lair
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Apr 13, 2006, 08:05 AM // 08:05
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#17
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Academy Page
Join Date: May 2005
Location: 127.0.0.1
Profession: N/
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infuse health works well with GB
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Apr 13, 2006, 02:26 PM // 14:26
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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If I had a Monk secondary for my Necro...
I would use infuse health/RoF/Divine intervention....
1)I would spam infuse health to get my health down without dying prebattle
2)throw on RoF /and Divine intervention (most likely use 1 or the other) before engaging enemy. Thereby making sure I don't get nailed before i had a chance to unlead GB.
In otherwords, yeah infuse health is great for a GB necro
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Apr 13, 2006, 04:58 PM // 16:58
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#19
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Wretchman Drake
Blood and Curses don't exactly go together that well... This is why there are secondary classes =p
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Vampiric gaze
blood ritual
blood is power
blood renewal
Offering of blood (elite)
awaken the blood
well of blood
...Fit with any blood/curses
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Apr 13, 2006, 05:14 PM // 17:14
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#20
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Looks like you listed only blood skills....not sure how you rebuked "blood and curses not going together".
But their most certainly are builds that combine the two...many classic SS builds utilize both skill catagories.
For example:
Awaken the blood (blood)
Blood Ritual (blood)
Vampric Gaze (blood)
Spiteful Spirit (curse)
Spinal Shivers (curse)
Parasitic Bond (curse)
Arcane Echo
Rez
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